We offer multiple types of partnerships ranging from sourcing.
Job Summary
Our client is looking for a VFX Artist to contribute to developing a large-scale MMORPG world. They believe that in time this MMORPG could evolve into the Oasis.
As part of the Real-Time VFX team, you’ll design and help implement special effects that add atmosphere and depth to the gameplay. With your experience, you’ll create aesthetically astounding visual effects that elevate the game's look. You’ll use your artistic and technical skills to breathe life into spells, channel powerful combat and define the style of dynamic effects.
Role Details
Job Summary
Our client is looking for a Senior Gameplay Engineer to contribute to developing a large-scale MMORPG world. They believe that in time this MMORPG could evolve into the Oasis.
The Senior Gameplay Engineer will help us build our game's creative foundation. They will collaborate with the other teams and specialize in the technical implementation of the gameplay’s creative mode. They will oversee code reviews and write code that will become the tools (literally) that fuse our game together.
Role Details
Summary
Our client is looking for a dedicated Systems Engineer to contribute to the backend
development of the services that will support this large scale MMORPG world.
They are building an MMORPG metaverse where the worlds inside of it are both played and built by our community. We believe that in time this MMORPG could evolve into the Oasis.
They’re looking for dreamers and doers to help create the metaverse. The team consists of
people who have founded and shipped some of the most successful franchises in gaming to date. We believe that what we’re building has the potential to change the world.
The ideal candidate will be ready to hit the ground running. The Systems Engineer will
collaborate with Gameplay engineers and leadership to develop core MMO components and backend services eg. matchmaking, chat, etc.
Role details
Job Summary
As a Senior Unity Developer, you will work on various projects, from console games and AR/VR to interactive installations and attractions; we promise you will never get bored! Responsibilities vary based on the project, and we strive to place you on projects that play to your strengths while also giving you room to grow as a Developer. This position is open for either remote or on-site.
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Job Summary
As a Senior Unreal Developer, you will work on various projects, from console games and AR/VR to interactive installations and attractions; we promise you will never get bored! Responsibilities vary based on the project, and we strive to place you on projects that play to your strengths while also giving you room to grow as a Developer. This position is open for either remote or on-site.
Role Details
Job Summary
As a Mid-level Unity developer, you will work on various projects, from console games and AR/VR to interactive installations and attractions; we promise you will never get bored! Responsibilities vary based on the project, and we strive to place you on projects that play to your strengths while giving you room to grow as a Developer. This position is open for either remote or on-site.
Role Details
Job Summary
As a Mid-level Unreal developer, you will work on various projects, from console games and AR/VR to interactive installations and attractions; we promise you will never get bored! Responsibilities vary based on the project, and we strive to place you on projects that play to your strengths while giving you room to grow as a Developer. This position is open for either remote or on-site.
Role Details
Job Summary
As an Animator, you will work on various types of projects, from creating content for console games and content for AR/VR to content for interactive installations and attractions; we promise you will never get bored! Responsibilities vary based on the project, and we strive to place you on projects that play to your strengths while giving you room to grow your skill sets. This position is open for either remote or on-site.
Role Details
Job Summary
As a Pipeline TD, you will work closely with artists and supervisors to design, develop, and deploy tools and scripts to solve the production process's challenges. We are looking for a candidate who can create tools that solve current production problems, identify potential issues, and create future-proof solutions. This is an in-office job.
Role Details
Summary
As a Senior Engine Developer on the Engine team, you'll be part of the core group of developers that build our custom ECS-based game engine written in C++. The game is compiled with emscripten to web assembly and runs directly in your browser, where it loads in just 5 seconds. They care greatly about the quality and performance of our code and don't shy away from refactoring if needed. You'll build core engine features such as rendering systems like particle systems, integrating audio solutions, implementing optimizations, entirely new services for various game features, and creating general infrastructure for game developers.
Role Details
Job Summary
As a Lead 3D Artist, you'll develop, lead and build out the core group of artists that will develop the 3D assets for our game with our custom ECS-based engine written in C++. You will design and implement content pipelines, manage artists, create hero assets and games, and provide critical feedback and mentorship for other artists.
Role Details
Summary
Our client is building a next-gen MMORPG metaverse emerging from the confluence of the Solana blockchain, Unreal Engine 5’s real-time graphics technology, and decentralized financial protocols. Developed by an international team of experienced developers, designers, and managers, this game combines play-to-earn NFT mechanics with an AAA cinematic space-genre experience creating an economy that replicates the tangibility of real-world assets and ownership.
Role Details
Job Summary
As an Unreal Software Engineer, you will work on an innovative Virtual Reality (VR) vehicle training simulator project. The ideal candidate will have some background in Unreal Engine development, VR applications, vehicle physics, and water simulation.
Role Details
We offer multiple types of partnerships ranging from sourcing.
Job Summary
Our client is looking for a VFX Artist to contribute to developing a large-scale MMORPG world. They believe that in time this MMORPG could evolve into the Oasis.
As part of the Real-Time VFX team, you’ll design and help implement special effects that add atmosphere and depth to the gameplay. With your experience, you’ll create aesthetically astounding visual effects that elevate the game's look. You’ll use your artistic and technical skills to breathe life into spells, channel powerful combat and define the style of dynamic effects.
Role Details
Job Summary
Our client is looking for a Senior Gameplay Engineer to contribute to developing a large-scale MMORPG world. They believe that in time this MMORPG could evolve into the Oasis.
The Senior Gameplay Engineer will help us build our game's creative foundation. They will collaborate with the other teams and specialize in the technical implementation of the gameplay’s creative mode. They will oversee code reviews and write code that will become the tools (literally) that fuse our game together.
Role Details
Summary
Our client is looking for a dedicated Systems Engineer to contribute to the backend
development of the services that will support this large scale MMORPG world.
They are building an MMORPG metaverse where the worlds inside of it are both played and built by our community. We believe that in time this MMORPG could evolve into the Oasis.
They’re looking for dreamers and doers to help create the metaverse. The team consists of
people who have founded and shipped some of the most successful franchises in gaming to date. We believe that what we’re building has the potential to change the world.
The ideal candidate will be ready to hit the ground running. The Systems Engineer will
collaborate with Gameplay engineers and leadership to develop core MMO components and backend services eg. matchmaking, chat, etc.
Role details
Job Summary
As a Senior Unity Developer, you will work on various projects, from console games and AR/VR to interactive installations and attractions; we promise you will never get bored! Responsibilities vary based on the project, and we strive to place you on projects that play to your strengths while also giving you room to grow as a Developer. This position is open for either remote or on-site.
Role Details
Job Summary
As a Senior Unreal Developer, you will work on various projects, from console games and AR/VR to interactive installations and attractions; we promise you will never get bored! Responsibilities vary based on the project, and we strive to place you on projects that play to your strengths while also giving you room to grow as a Developer. This position is open for either remote or on-site.
Role Details
Job Summary
As a Mid-level Unity developer, you will work on various projects, from console games and AR/VR to interactive installations and attractions; we promise you will never get bored! Responsibilities vary based on the project, and we strive to place you on projects that play to your strengths while giving you room to grow as a Developer. This position is open for either remote or on-site.
Role Details
Job Summary
As a Mid-level Unreal developer, you will work on various projects, from console games and AR/VR to interactive installations and attractions; we promise you will never get bored! Responsibilities vary based on the project, and we strive to place you on projects that play to your strengths while giving you room to grow as a Developer. This position is open for either remote or on-site.
Role Details
Job Summary
As an Animator, you will work on various types of projects, from creating content for console games and content for AR/VR to content for interactive installations and attractions; we promise you will never get bored! Responsibilities vary based on the project, and we strive to place you on projects that play to your strengths while giving you room to grow your skill sets. This position is open for either remote or on-site.
Role Details
Job Summary
As a Pipeline TD, you will work closely with artists and supervisors to design, develop, and deploy tools and scripts to solve the production process's challenges. We are looking for a candidate who can create tools that solve current production problems, identify potential issues, and create future-proof solutions. This is an in-office job.
Role Details
Summary
As a Senior Engine Developer on the Engine team, you'll be part of the core group of developers that build our custom ECS-based game engine written in C++. The game is compiled with emscripten to web assembly and runs directly in your browser, where it loads in just 5 seconds. They care greatly about the quality and performance of our code and don't shy away from refactoring if needed. You'll build core engine features such as rendering systems like particle systems, integrating audio solutions, implementing optimizations, entirely new services for various game features, and creating general infrastructure for game developers.
Role Details
Job Summary
As a Lead 3D Artist, you'll develop, lead and build out the core group of artists that will develop the 3D assets for our game with our custom ECS-based engine written in C++. You will design and implement content pipelines, manage artists, create hero assets and games, and provide critical feedback and mentorship for other artists.
Role Details
Summary
Our client is building a next-gen MMORPG metaverse emerging from the confluence of the Solana blockchain, Unreal Engine 5’s real-time graphics technology, and decentralized financial protocols. Developed by an international team of experienced developers, designers, and managers, this game combines play-to-earn NFT mechanics with an AAA cinematic space-genre experience creating an economy that replicates the tangibility of real-world assets and ownership.
Role Details
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